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Telekinetic Strike

Assault Ability

Crush

Interrupt Ability

Mind Burst

Interrupt Ability

Telekinetic Storm

Boss Debuff Ability

Projected Spirit

Movement Ability

         "Espers. Summoning swords, birds, and other weapons out of thin air to hurl at their foe - they're the telekinetic badasses of Nexus. But rather than reading minds, they're cracking skulls. Oh, and did I mention balloon and fishy healing?!”

 

         The Esper class is one of the most unique in all of Wildstar. Whether it's dealing massive magic damage to your foes with telekinetic attacks and illusions, or providing support by utilizing the power of dreams and nature to heal and buff your allies.

The Esper uses a Psyblade as their main weapon - a circular blade that they control with their mind. 

 

        Everything an Esper does, both in damage and in healing, revolves around one simple mechanic - Psypoints. Your basic attacks and heals (“builders”)  will build Psypoints, allowing you to use your more powerful spells (“finishers”) to obliterate enemies with massive bursts of damage, or save your entire group with a massive AoE heal.

 

        Esper abilities are as strong as they are visually stunning - from pools of fish which blast heals group-wide when touched, to giant aviary illusions which blast through enemies and leave them in shambles.

 

        Espers are masters of damage, healing, and Crowd Control, and allow you to utilize all 3 as you level across Nexus. While Espers pack a serious punch, watch out for that damage! As a light armor class, you'll be more susceptible to damage.
 

 

- BAELIX

Spectral Form

Class Innate

Boss Debuff

Telekinetic Storm - "Expose: Reduces Deflect Chance by 5.0%."

Boss Debuff

Pyrokinetic Flame - "Party members who deal damage to the foe under Pyrokinetic Flame gain an                                         Empower: Increases Assault and Support Power by 6% for 4s."

Boss Debuff

Haunt - "Expose: Reduces Magic Mitigation by 6%."

"Weaken: Foes hit have their Assault and Support Power reduced by 6% for 4s."

Mental Prowess          [PVE]

ilvl: 100

 

2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Severity


4 Power: While above 3 Psi Points gain an Empower

Empower: Increases Magical Damage by 4%


5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Severity


8 Power: Reap and Haunt cause foes to take X magic damage every 1s for 3s. Upon landing an Assault Finisher, foes take an addtional X magic damage.

Fiendish                       [PVE]

ilvl: 120

 

2 Power: 0.21% Vior
3 Power: 0.24% Strikethrough


4 Power: Upon generating a Psi Point, gain an Empower for 3s.

Empower: Increases Magic Damage Dealt by 1% per stack. Stacks 5 times


5 Power: 0.30% Vigor
6 Power: 0.33% Stirkethrough
7 Power: 0.36% Vigor


8 Power: At 3 or more stacks of Fiendish, your Telekinetic Strike and Psychic Frenzy deal an additional X magic damage to foes.

Bombardment            [PVP]

ilvl: 80

 

2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Severity


4 Power: Reduces the CD of Spectral Form by 5s and activating Spectral Form grants an
Empower for 6s

Empower: Magic Damage Dealt is increased by 5%


5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Severity


8 Power: Reap and Concentrated Blade apply a DoT to foes that deals X damage to foes every 1s for 3s

Guardian                      [PVE]

ilvl: 100

 

2 Power: 0.21% Intensity
3 Power: 1.20% Focus Pool


4 Power: Reduces the cast time of your Support actions by 0.25s. Does not affect Soothe.

5 Power: 0.02% Focus Recovery Rate
6 Power: 1.65% Focus Pool
7 Power: 0.36% Intensity


8 Power: Reduces the cooldowns of Phantasmal Armor by 15s and your Support Finishers grant X Absorbs for 5s

Hardened                     [PVE]

ilvl: 120

 

2 Power: 0.18% Critical Hit Chance
3 Power: 0.02% Focus Recovery Rate


4 Power: Landing a direct heal grants a Defense for 6s.

Defense: Reduces Damage Taken by 4%.


5 Power: 1.00% Critical Hit Severity
6 Power: 0.02% Focus Recovery Rate
7 Power: 0.30% Critical Hit Chance


8 Power: Bolster now heals for an additional X health every 1s for 3s to 5 allies near the target. Additionally, Bolster grants 10% Armor to an ally.

Unstoppable             [PVP]

ilvl: 80

 

2 Power: 0.21% Intensity
3 Power: 1.20% Focus Pool


4 Power: While casting, Damage Taken is reduced by 15%.

5 Power: 0.02% Focus Recovery Rate
6 Power: 1.65% Focus Pool
7 Power: 0.36% Intensity


8 Power: Suppport Finishers grant a Defense for 6s

Defense: PvP Defense increased by 3% and Max Health increased by 2%. Stacks 2 times

DPS  (Crit Builds) - Strikethrough (Elder Game) > Crit Hit > Crit Severity > Vigor > Multi-Hit

         (Multi-Hit Builds) - Strikethrough (Elder Game) > Multi-Hit > Vigor > Crit Hit Severity

Healer  - Focus Regen > Multi-Hit > Crit Hit > Intensity > Crit Hit Severity 

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