





"I see you there, thinking about playing stalker eh? First, do you like invisibility? Second, how do you feel about being the guy with the claw fighting style? If you answered yes to both of those questions, then look no further. You've found the class for you."
The stalker is a melee focused, Damage Dealing or Tanking class. Their primary resource is called suit power, which regenerates overtime. Their innate ability, Nano-Skin, allows them to enter into stealth, hiding from nearby enemies. This Nano-Skin has three modes that can increase the stalkers damage, or increase their damage resistances, or provides some utility and mobility.
When in damage mode, they focus on high single target damage. Although capable of dealing damage to a group of enemies, the stalker's specialization is fighting one to two opponents. Many of their abilities have short cooldowns, these cooldowns can be reduced by activating other abilities, creating a combo / chain style of combat. At the highest level of play, stalkers will seek to increase their critical hit, and critical hit severity (Which increases the damage their critical strikes do.)
While in tank mode, a stalker is capable of getting the attention of multiple foes, and deflecting their attacks with ease. Stalker tanks, have the ability to provide buffs to their teammates, either by increasing their damage done, or increasing the damage that the monster they are fighting takes. Most stalker tanks use a single skill, with several other stalker skills to support it.
Stalkers in pvp tend to do huge amounts of burst damage to a single opponent who is weak or isolated from his allies, and then retreat. Alternatively a Stalker could focus on their defensive abilities and wade into combat against multiple foes deflecting their blows, while debuffing them or overloading their shields so that their allies can kill them with ease.
- Glenno

Raid Buff
Bloodthirst - "Increase your Lifesteal by 20% for 4s and grants an Empower to yourself and 19 party members"

Boss Debuff
Frenzy - "Expose: Reduces all Mitigation by 4%"

Boss Debuff
Punish - "Expose: Increases Physical Damage Taken by 10%."



Class DPS Innate

Class Tank Innate

Class Utility Innate

Interrupt Ability



Assassin [PVE]
ilvl: 100
2 Power: 0.21% Vigor
3 Power: 0.24% Strikethrough
4 Power: Max Suit Power is increased by 10
Shred and Cripple reduce the CD of Assault Abilities by 1s when used. Does not affect Concussive Kicks
5 Power: 0.30% Vigor
6 Power: 0.33% Strikethrough
7 Power: 0.36% Vigor
8 Power: Every 3rd Assault Finisher generates 5 Suit Power every 1s for 3s




Evicserator [PVE]
ilvl: 120
2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Sev
4 Power: Max Suit Power is increased by 10
Impale and Neutralize deal an additional X physical damage every 0.5s for 2s when used from Stealth
5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Sev
8 Power: Impale and Neutralize reduce the CD of Nano Skin: Lethal and Nano Skin: Agile by 1s




Garroter [PVP]
ilvl: 80
2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Sev
4 Power: Regenerate an additional 1 Suit Power every 1s.
Impale and Neutralize refund 15 Suit Power if they do not hit a foe
5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Severity
8 Power: Hitting a Crippled foe generates 3 Suit Power



Contender [PVP]
ilvl: 80
2 Power: 0.10% Deflect Chance
3 Power: 0.20% Max Health
4 Power: Regenerate an additional 1 Suit Power every 1s.
Hitting a foe with a Support Consumer increases PvP Defense by 1% for 5s. Stacks 5 times
5 Power: 1.50% Critical Mitigation
6 Power: 0.28% Max Health
7 Power: 0.18% Deflect Chance
8 Power: Exiting Stealth grants 1 Interrupt Armor and 25% Lifesteal for 5s



Furor [PVE]
ilvl: 120
2 Power: 0.10% Deflect Chance
3 Power: 0.20% Max Health
4 Power: Max Suit Power is increased by 10
Steadfast and Decimate increase Threat Generation by 20% for 5s
5 Power: 1.50% Critical Mitigation
6 Power: 0.28% Max Health
7 Power: 0.18% Deflect Chance
8 Power: Frenzy and Nano Field reduce active CD by 0.5s




Waller [PVE]
ilvl: 100
2 Power: 1.05% Critical Mitigation
3 Power: 0.40% Armor
4 Power: Max Suit Power increased by 10
Hitting a foe with a Support Consumer increases Armor by 2.5% for 5s. Stacks 5 times
5 Power: 0.25% Max Health
6 Power: 0.55% Armor
7 Power: 1.80% Critical Mitigation
8 Power: Support Consumers reduced the CD of Nano Skin: Evasion by 1s





DPS - Strikethrough (Elder Game) > Critical Hit \ Vigor > Critical Hit Severity > Multi-Hit > Multi-Hit Severity

Tank - Critical Mitigation (Elder Game) > Armor \ Health > Glance Chance > Glance Mitigation