


DPS - Critical Hit Severity > Critical Hit > Vigor > Strikethrough > Multi-Hit
Tank - Critical Mitigation (Elder Game) > Armor \ Health



Unity [PVE]
ilvl: 100
2 Power: 0.21% Vigor
3 Power: 0.24% Strikethrough
4 Power: Tremor deals an additional X physical damage.
Savage Strike deals an additional X physical damage
5 Power: 0.30% Vigor
6 Power: 0.33% Strikethrough
7 Power: 0.36% Vigor
8 Power: Tremor, Savage Strike, and Smackdown reduce the CD of Stance Onslaught by 1s.


Boss Debuff
Smackdown - "Expose: Reduces Physical Mitigation by 6%."

Assault Ability

Movement Ability


CC Break Ability

Raid Buff Ability









"If you like playing a class that get in the mobs face, talks trash about their mom,
and will still survive the inevitable fight after, then Warrior is the class for you."
Warriors build up Kinetic Energy with most of their abilities. When they reach a decent amount of Kinetic Energy they can use their innate to gain an additional boost to pump out the DPS and wreck anything that is in their path - while still having stupid survivability.
Tanking is also something that Warriors do very well; Not only can these all-carnage-and-never-cuddling warriors leap into certain death, they also have the ability to survive it all and come out on top. The warrior skills and mitigation make them one of the best tanks in the game (currently, Carbine plz).
If a heavily armored, gap closing, melee ranged, "team player" buffs, amazing dps class is what you want - look no further.
From level 1 to 50 you will not be disappointed with what the warrior can offer you.
- Buche
Interrupt Ability
Raid Buff
Power Link - "While active, you and nearby party members deal 8% increased damage"




Burning Rage [PVE]
ilvl: 120
2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Sev
4 Power: Whenever you lose Kinetic Energy, deal X physical damage to up to 5 enemies within 6m. Can only occur every 1s
5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Sev
8 Power: Ramage and Whirlwind deal an additional X Tech damage




Brawler [PVP]
ilvl: 80
2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Sev
4 Power: When you land a class CC action on your target, deal X Tech damage to the target every 1s for 5s and restore that amount as health. Generate 5 Kinetic Energy per tick. Stacks 3 times
5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Sev
8 Power: Leap and Bum Rush grant a Stalwart for 4s
Stalwart: Reduce CC Duration by 40%




Energized Arms [PVE]
ilvl: 100
2 Power: 1.05% Critical Mitigation
3 Power: 0.40% Armor
4 Power: While above 50% Shield, Bolstering Strike deals an additional X tech damage
While below 50% shield, Bolstering Strike restores an additional X shield
5 Power: 0.25% Max Health
6 Power: 0.55% Armor
7 Power: 1.80% Critical Mitigation
8 Power: While above 75% shied, Shield Burst deals X additional tech damage and drains X Shield



Vanguard [PVE]
ilvl: 120
2 Power: 0.21% Glance Chance
3 Power: 0.40% Glance Mitigation
4 Power: Jolt and Polarity Field grant a Threaten for 5s
Threaten: Increases Threat Generation by 10%. Stacks 2 times
5 Power: 0.50% Armor
6 Power: 0.33% Glance Chance
7 Power: 0.60% Glance Mitigation
8 Power: When you Glance an attack, reduce the active CD of Bulwark by 2s and the active CD of Plasma Wall by 0.5s Can only occur every 0.5s



Field Commander [PVP]
ilvl: 80
2 Power: 0.10% Deflect Chance
3 Power: 0.20% Max Health
4 Power: Reduces the CD of Emergency Reserves by 50% When cast out of combat. Emergency Reserves restores X Health.
5 Power: 1.50% Critical Mitigation
6 Power: 0.28% Max Health
7 Power: 0.18% Deflect Chane
8 Power: Defense Grid restores 5% shield every 1s.
Jolt and Polarity Field apply a Snare to a target for 3s
Snare: Reduces Movement Speed by 25%


