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Charged Shot

Assault Ability

Gate

Interrupt Ability

Movement Ability

Void Pact

Raid Buff Ability

"What is the Spellslinger and what makes it unique in Wildstar compared to other classes? In the most basic description these Space cowboys are the glass cannons in Wildstar that emphasizes upfront ranged-damage and relies on their high mobility to survive."

 


      However there is so much more to it. In Wildstar the classes are designed in a way that immerses the playingstyle to the aesthetic of the class in a incredible way.


      In the Spellslingers example on top of their set of abilities they utilize a unique resource system called Spell Power as part of their innate Spell Surge . A toggle innate ability that they interweave into the Spellslingers use of normal abilities to greatly enhance existing abilities or incur additional effects. The success and mastery of the class depends almost entirely on the flawless execution of Spell Surge within the classes rotation of abilities.


      This makes the class feel fast by demanding precision key presses in rapid succession on top of their mobile nature. Sealing the speedy and accurate Magical Gunslinger image.


“On Nexus… at the end of the day there is only the quick, the sharpeyed, and the dead ”

 

 - Valessia

 

      Spellslingers are the most versatile healer in Wildstar, with the ability to provide large heals and absorbs quickly over a large area. With a fast paced proactive play style you will always be on your feet, keeping the class fresh and exciting. They also have the best buff in the game known as Void Pact.

 

- Waraight

Spell Surge

Class Innate

Void Slip

CC Break

Raid Buff

Void Pact - "Empower: Increases Assault and Support Power by 12% of current maximum for 8s.                              Swiftness: Increases Movement Speed by 30% for 3s."

Raid Buff

Voidspring - "Beacon: Increases incoming healing by 13%. Defense: Reduces all damage taken by                              3%."

Boss Debuff

Arcane Missiles  - "Expose: Increases Magic Damage Taken by 10%.

Vindication                   [PVP]

ilvl: 80

 

2 Power: 0.18% Critical Hit Chance
3 Power: 0.80% Critical Hit Severity


4 Power: Vindication: Using a Spell Surged ability reduces the active cooldowns of your Utility abilities by 1s

5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 1.20% Critical Hit Severity


8 Power: Vindication: Landing a hit with Charged Shot, True Shot, or Assassinate grants an Empower for 4s.

Empower: Increase your PVP Power by 5%. Stacks 2 times.

Flame Surge                 [PVE]

ilvl: 120

 

2 Power: 0.35% Multi-Hit Chance
3 Power: 0.20% Critical Hit Chance


4 Power: Flame Surge: Using Flame Burst grants you Flame Surge

Flame Surge: Landing a hit with a Surged ability causes the foe to take an additional X magic damage every 0.5s for 3s


5 Power: 0.30% Strikethrough
6 Power: 0.28% Critical Hit Chance
7 Power: 0.60% Multi-Hit Chance


8 Power: Flame Surge: Activating Spell Surge causes foes under the effects of your Ignite, Flame Burst, or Flame Surge to take X magic damage. Can only occur every 2s

Well of Power               [PVE]

ilvl: 100

 

2 Power: 0.21% Vigor
3 Power: 0.24% Strikethrough


4 Power: Well of Power: Whenever an ability consumes Spell Power, restore 1 Spell Power every 1s for 3s.

5 Power: 0.30% Vigor
6 Power: 0.33% Strikethrough
7 Power: 0.36% Vigor


8 Power: Well of Power: Whenever an ability consumes Spell Power, reduce the active cooldowns of your Assault abilities by 1s, and gain an Empower for 6s

Empower: Increase Assault Power by 5%

Surge Life                     [PVE]

ilvl: 100

 

2 Power: 0.18% Critical Hit Chance
3 Power: 0.40% Multi-Hit Chance


4 Power: Surge Life: Direct Surged Heals reduce the target's active CD by 0.5s

5 Power: 0.30% Intensity
6 Power: 0.55% Multi-Hit Chance
7 Power: 0.30% Critical Hit Chance


8 Power: Surge Life: Direct Surged heals increase the target's Maximum Health by 3% for 5s. Stacks up to 5 times

Prevention                    [PVE]

ilvl: 120

 

2 Power: 0.21% Intensity Sev
3 Power: 1.20% Focus Pool


4 Power: Prevention: For each Runes of Protection or Astral Infusion absorb that is removed from an ally, reduce both abilities cooldowns by 1s

5 Power: 0.02% Focus Recovery Rate
6 Power: 1.65% Focus Pool
7 Power: 0.36% Intensity


8 Power: Prevention: When you or your allies take direct damage and have one of your Absorbs applied, you restore 1 Focus every 0.5s

Clean Coat                   [PVP]

ilvl: 80

 

2 Power: 0.35% Multi-Hit Chance
3 Power: 1.20% Focus Pool


4 Power: Clean Coat: While active, your absorbs dispel 1 debuff every 1s

5 Power: 0.50% Multi-Hit Severity
6 Power: 1.65% Focus Pool
7 Power: 0.60% Multi-Hit Chance


8 Power: Clean Coat: When an Absorb that you applied is removed from yourself or an ally, restore X health every 0.5s for 3s

DPS  - Strikethrough (Elder Game) > Critical Hit > Critical Hit Severity > Vigor 

Healer - Focus Regen > Focus Pool > Multi-Hit

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