





Relentless Strikes Base
Instant No cooldown
Range 0 - 7 m Freeform
Deal 20.34%AP +7.24*lvl physical damage to 5 foes and build 180 Kinetic Energy.
Tier Upgrade:
+3.95%AP damage
Tier 4 Major Upgrade:
Increases Attack Speed by 33% and adds a fourth hit to the combo. Each hit now builds 150 Kinetic Energy.
Tier 8 Major Upgrade:
Every third use of Relentless Strikes grants Kinetic Boost for 3s.
Kinetic Boost: Generate 10 Kinetic Energy every 0.25s.

Stance: Onslaught Base
Instant 1.0 min cooldown
Range 0 - 8 m Self
Active: Reset Assault and Support ability cooldowns and trigger Overdrive for 8s.
Overdrive: Increase Damage Dealt by 20% and prevent Kinetic Energy decay and Kinetic Drain effects.


Rampage Base
Instant multi-tap 8 sec cooldown
Range 0 - 7 m Freeform
250 Resource
Deal 42.11%AP +13.34*lvl physical damage to 3 foes.
Can be used 3 more times with a reduced GCD before incurring the cooldown.
Tier Upgrade:
+3.53%AP damage
Tier 4 Major Upgrade:
Using Savage Strike or Tremor will reduce the cooldown of Rampage by 3.25s.
Tier 8 Major Upgrade:
Deal an additional 31.8%AP damage while above 500 Kinetic Energy.

Leap Base
Instant 15 sec cooldown
Range 0 - 20 m Freeform
Leap forward 20m and deal 27.66%AP +8.77*lvl physical damage to 5 foes and build 250 Kinetic Energy.
Tier Upgrade:
+4.42%AP damage
Tier 4 Major Upgrade:
CC Break: Break free from Roots and Snares.
Tier 8 Major Upgrade:
Grant Empower: Increasing Armor Pierce by 12% for 6s.


Whirlwind Base
2.5 sec channel 6 sec cooldown
Range 0 - 7 m 250 Resource/tick
Freeform Mobile
Deal 36%AP +13.34*lvl physical damage to 5 foes every 0.5s.
While channeling, gain Swiftness:
Increase Movement Speed by 25%.
Tier Upgrade:
+3.75%AP damage per tick
Tier 4 Major Upgrade:
Each hit grants Empower: Increase Damage Dealt by 5% per stack for 3s. Stacks 10 times.
Removed after dealing direct damage besides Whirlwind.
Tier 8 Major Upgrade:
On cast, deal 95.23%AP physical damage to the 5 farthest foes and pull them to you.
Breaching Strikes Base
Instant 10 sec cooldown
Range 0 - 7 m Freeform
Deal 42.94%AP +13.6*lvl physical damage 2 times to 5 foes and build 125 Kinetic Energy. Pierces 20% Armor.
Usable after landing a Critical Hit.
Tier Upgrade:
+4.63%AP damage
Tier 4 Major Upgrade:
25% chance to have no cooldown. This can only occur 2 times in a row.
Tier 8 Major Upgrade:
Pierces 80% Armor.


Savage Strike Base
Instant 9 sec cooldown
Range 0 - 8 m Freeform
Deal 85.14%AP +26.97*lvl physical damage to 5 foes.
Tier Upgrade:
+7.58%AP damage
Tier 4 Major Upgrade:
Pierces 20% Armor. On cast, gain 50 Kinetic Energy every 0.25s for 1s.
Tier 8 Major Upgrade:
On cast, gain 150% Movement Speed for 1s.
Tremor Base
Instant 8 sec cooldown
Range 0 - 20 m Freeform
Deal 67.97%AP +21.53*lvl physical damage and apply a 0.5s Knock Up to 5 foes.
Damage is dealt around the nearest foe.
Tier Upgrade:
+5.05%AP damage
Tier 4 Major Upgrade:
Increase charge count to 2.
Tier 8 Major Upgrade:
Foes affected by Tremor will take Aftershock damage every 1s for 3s. Aftershock damage begins at 19.63%AP and is reduced each tick.


Smackdown Base
Instant 10 sec cooldown
Range 0 - 7 m Freeform
Deal 17.39%AP +5.5*lvl physical damage and apply an Expose to 5 foes.
Expose:
Reduces all Resistances by 10% for 9s.
Tier Upgrade:
+2.54%AP damage, +0.13s Expose
Tier 4 Major Upgrade:
Every other Smackdown will reset the cooldown of Savage Strike and Tremor.
Tier 8 Major Upgrade:
Applies Blunder for 3s.
Blunder: Causes foe's attacks to have a 15% increased chance to be Deflected.
Ripsaw Base
Instant 10 sec cooldown
Range 0 - 7 m Freeform
Deal 32.55%AP +10.3*lvl technology damage and apply Snare and Wound to 3 foes.
Snare: Reduces Movement Speed by 20%. Lasts 5s.
Wound: Reduces Incoming Healing by 40%. Lasts 8s.
Tier Upgrade:
+0.2%AP damage, +3.75% Snare
Tier 4 Major Upgrade:
Overloads Shields for 3s.
Tier 8 Major Upgrade:
Deal 150%AP technology damage to any foe that heals a foe Wounded by your Ripsaw. Can only occur every 3s for each Wounded foe.


Augmented Blade Base
Instant 1 sec cooldown
Range 0 m Self
250 Resource
Toggle:
While active, increase Melee Damage by 8% and Lifesteal by 10%. Gain a stack of Kinetic Drain every 1s.
Kinetic Drain:
Drains 5 Kinetic Energy per stack every 0.25s for 5s.
Tier Upgrade:
+0.5% Melee Damage, +0.625% Lifesteal
Tier 4 Major Upgrade:
While active, increase Critical Hit Chance by 3.5%.
Tier 8 Major Upgrade:
On Critically Hitting with Sword Attacks, deal 41.7%AP technology damage to 5 foes in 4m around the target. This can only occur once per 1.5s





