The first ten levels for the Warrior consist of many core abilities. This will ultimately give you the wherewithal for how to properly utilize your abilities. This is very important considering the way combat mechanics are usually the highest priority over straight DPS. Below you will find the abilities for this level block that are important for taking down your enemies and doing the dance that is combat in Wildstar.

Stance: Onslaught - Your class innate is used to keep your resources locked at a certain level, gain a damage bonus, and reset any cooldowns you may have. Full Kinetic energy? Abilities on CD? Use this!

Relentless Strikes - This is your main resource builder for Kinetic Energy.

Rampage - Multi-tap ability that cleaves and uses Kinetic Energy.

Kick - Your first interrupt ability. Get use to this ability because it can stop an oppenents spellcast and create a MoO - stunning them and increasing damage recieved by 50%.

Leap - One of the Warrior's movement abilities. Great for closing range gaps, getting out of danger, or leaping into it.

Whirlwind - The main AoE ability for Warriors that can increase movement speed and be tiered up to pull enemies to you.

Grapple - Pulls enemies to you. Used for gap closing, increasing AoE effecientcy, or destrony an enemies interrupt armor to stop those spellcasts.

Breaching Strikes - This is a proc ability that can be used once you land a critical strike.

Savage Strike - Another Kinetic Energy builder that has an AoE hit.

The warrior can be extremely fun and rewarding in combat. You want to use Relentless Strikes (1) and Savage Strikes (8) to build up your Kinetic Energy then unleash either Rampage (2) or Whirlwind (5), toggle your innate (R) to reset their cooldowns and hold Kinetic Energy at a stable point and unleash those abilities again. Personally, you want to "double dip" abilities as much as possible while still holding a decent amount of Kinetic Energy. Breaching Strikes (7) may be best used whenever possible, but try and time it before the innate in case a Rampage or Whirlwind crits.
The abilities you want to make sure you utilize on top of the usual DPS stuff is Kick (3), Grapple (6), and Leap (4). Kick and Grapple will allow you to interrupt your opponents armor (A brownish shield with a number next to your opponents nameplate.) - This will not only increase DPS on your enemy but it will also result in less damage taken; this is key to keeping health up and in turn getting into more fights quicker. Interrupting your enemy is key to combat in Wildstar and will become a must in Elder Game content - get it down, and tighten those reflexes.
The Leap ability will get you into fights faster (More Exp!!) or get you out of impending danger. These abilities may fall to the bottom of your list in destroying your enemies but they are what make combat in Wildstar fun and truly engaging with your enemy. Use them well, and use them often.
But wait... that's it?
Yes and no - as you level you will get more abilities that should be played with and used as needed; but this should put you in the right direction. I get it, we all want that max DPS and to breeze through stuff. The thing is - you really need to learn how to control your character and it's abilities to not only get the most out of your character, but to also get the most fun out of it. These abilities will teach you how to flow through combat, time those interrupts, and maximize those DPS opportunities.







The Warrior will easily give you damage, sustainability, amazing movement, and great utility abilities within the first 10 levels. Upon entry into the game you can immediately start with all the boosts mentioned below except for Flask of Experience. Fastest times should be 10 - 15 hrs depending how well you complete Quests and your luck with queues. Although this may seem like the best plan, we highly recommend you take your time and enjoy all Nexus has to offer.
This guide will cover the basics to get you successfully by any situation in Wildstar as a Warrior. This is currently not a min/max lvling guide and will include some talk of features in general. Full Wildstar level unlocks and map here
XP Bonuses before you start:
5% Exp Boost - 2 Step Verification - Link
10% Exp Boost - Flask of Experience - Guild Unlock - 500 Renown
50% Exp Boost - Flask of Advancement - in game Cash Shop - 230 NCoin / 115 Omnibits
We hope this has been a helpful guide to getting you headed in the right direction to leveling a warrior. Again, this is obviously not a min/max guide by any means and you hould take it upon yourself to truly try and flesh out the rest of what it means to be a Warrior in Wildstar. Special thanks to Red Velvet Ninjas for their input, which you should probably visit for those nifty builds.
After the first ten levels is when your abilities start to gather more character of their own. You will receive some more abilities that may be useful depending on your situation but for the most part the real flare comes from Amp and Ability points. At Elder Game you will have to gather a few more of these to reach their caps and to fully maximize your abilities and their utility. Try our Amps and Ability Point section to see where you can grab those extras at Elder Game (lvl 50)


Rampage - As you gather Ability points it is suggested to always put as many as you can into this ability. It will be the cornerstone of your DPS while lvling.

Relentless Strikes - This is second priority for Ability points while leveling. You will use this often to build Kinetic Energy so you want to maximize its effeciency.

Whirlwind - If you have extras then I would suggest placing the Ability points into Whirlwind - it's your bread and butter for AoEing down mobs.

1. Tier up the Assault Power I,II, and III (1st Tier Assault)
2. Grab Laceration and Berserker (2nd Tier Assault)
3. Tier up Critical Hit Severity I,II,III (1st Tier Assault)
4. Grab Power Hitter (2nd Tier Assault)
5. Get Kinetic Fury (3rd Tier Assault)
This base Amp setup should have you taken care of for most of the leveling process as a warrior. After what was stated above you can go for tiering up Critical Hit I,II,III - Strikethrough I,II,III - or even Cooldowns I,II,III. Personally, I would suggest tiering up Strikethough and then going for the Kinetic Burst amp (2nd Tier Assault/Support). Another reason to leave you off here is because at this point you should probably start looking at various build guides to get a better sense of what to expect at Elder Game.




