Plasma Blast Base
Instant 15 sec cooldown
Range 0 - 30 m Freeform
Deal 9.48%AP +9.48%SP +6.02*lvl technology damage and Taunt 5 foes.
Taunt:
Reduces damage dealt to all targets, except Taunter, by 25% for 5s. NPCs are forced to attack Taunter.
Tier Upgrade:
+0.98%AP +0.98%SP damage, +0.25s Taunt duration
Tier 4 Major Upgrade:
Restore 14.09%AP +14.09%SP shield.
Tier 8 Major Upgrade:
Taunt reduces damage dealt by an additional 10%.
Flash Bang Base
Instant 25 sec cooldown
Range 0 - 20 m Freeform
Deal 11.4%AP +11.4%SP +7.22*lvl technology damage and Blind 5 foes.
Blind:
Hinders vision and increases chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor.
Tier Upgrade:
+0.61%AP +0.61%SP damage, +0.19s Blind duration
Tier 4 Major Upgrade:
Increase blast range by 100%.
Tier 8 Major Upgrade:
Deal 59.65%AP +59.65%SP additional damage to foes within 4m of the blast.






Kick Base
Instant 20 sec cooldown
Range 0 - 7 m Freeform
Deal 6.56%AP +6.56%SP +4.16*lvl physical damage and Knockdown 5 foes.
Knockdown:
Prevents any action, except Dash, for 3s. Destroys 1 Interrupt Armor.
Tier Upgrade:
+0.36%AP +0.36%SP damage, +0.1s Knockdown duration
Tier 4 Major Upgrade:
Destroy 2 Interrupt Armor.
Tier 8 Major Upgrade:
Cooldown reduced by 6s.

Grapple Base
Instant 20 sec cooldown
Range 0 - 20 m Freeform
Deal 9.16%AP +9.16%SP +5.8*lvl technology damage, Pull 2 foes and apply Root for 1.2s. Destroys 1 Interrupt Armor.
Root:
Prevents movement.
Tier Upgrade:
+0.94%AP +0.94%SP damage, +0.1 Root duration
Tier 4 Major Upgrade:
Increase charge count to 2.
Tier 8 Major Upgrade:
Apply Snare for 4s after the Root has expired or been removed. Snare: Reduces Movement Speed by 30%.
Defense Grid Base
Instant 30 sec cooldown
Range 0 - 15 m Freeform
Mobile
Create a field at your location that lasts 10s, granting a Defense to allies inside the field.
Defense:
Reduces Damage Taken by 21%.
Tier Upgrade:
+0.6% Damage Mitigation
Tier 4 Major Upgrade:
Increase Deflect Chance by 2.5%.
Tier 8 Major Upgrade:
Restore 31.75%AP +31.75%SP shield to yourself and party members when they enter the field.


Sentinel Base
Instant 10 sec cooldown
Range 0 - 30 m Freeform
Grant Guard to your party member missing the most Health for 18s.
Guard:
Increases Armor by 10% and deals 3.5%SP +3.5%AP +2.21*lvl physical damage to attacking foes.
Tier Upgrade:
+1% Guard Armor, +1.22%AP +1.22%SP damage
Tier 4 Major Upgrade:
Your party member will automatically Deflect the next incoming attack.
Tier 8 Major Upgrade:
Increases the amount of attacks Deflected to 2.



Emergency Reserves Base
Instant 25 sec cooldown
Range 0 m Self
Restore 42.92%SP +42.92%AP +27.18*lvl shield and gain 1 Interrupt Armor for 5s.
Tier Upgrade:
+3.53%AP +3.53%SP shield
Tier 4 Major Upgrade:
Grant Emergency Reserves to 4 party members within 12m.
Tier 8 Major Upgrade:
Restore an additional 7.3%SP +7.3%AP shield every 1s for 6s.



Power Link Base
Instant 1 sec cooldown
250 Resource 1s Range 0 - 25 m
Freeform
Toggle:
While active, you and nearby party members deal 8% increased damage, and you gain Kinetic Drain.
Kinetic Drain:
Drains 56 Kinetic Energy every 0.25s.
Tier Upgrade:
Reduce Kinetic Drain by 2 per tick.
Tier 4 Major Upgrade:
Reduce the cooldown of your Innate Ability by 0.67s every 1s.
Tier 8 Major Upgrade:
Increase Max Range to 40m and grant 6% Armor Pierce.
Unstoppable Force Base
Instant 30 sec cooldown
Range 0 m Self
Break free from all CC effects and gain Freedom.
Freedom:
Immune to CC effects for 3.2s.
Tier Upgrade:
+0.1s Freedom Duration
Tier 4 Major Upgrade:
Duration increased by 3s if used while below 30% Health.
Tier 8 Major Upgrade:
Gain a Swiftness: Increases Movement Speed by 30%.


Tether Bolt Base
Instant 30 sec cooldown
Range 0 - 20 m Freeform
Deal 9.17%AP +9.17%SP +5.8*lvl technology damage and Tether 1 foe.
Tether:
Prevents moving more than 5.0m from the Tether unit for 7s.
Tier Upgrade:
+0.81%AP +0.81%SP damage, +0.13s Tether duration
Tier 4 Major Upgrade:
Tether health increased by 50%.
Tier 8 Major Upgrade:
Tether 2 foes.





