








Mode: Eradicate Base
Instant 1.0 min cooldown
Range 0 m Self
Active: Enter the Eradication ExoSuit for 10s.
Eradication ExoSuit:
Gain 10 Volatility every 1s. When dealing direct damage, deal an additional 69.9%AP +22.15*lvl technology damage once per 2.5s to 3 foes within 5m of your victim.
While active, AMPs and actions ignore Volatility threshold requirements.

Electrocute Base
3 sec channel No cooldown
8 Resource 1s/tick Range 0 - 25 m
Freeform Mobile
Deal 23.03%AP +7.3*lvl technology damage to 5 foes every 0.5s.
Tier Upgrade:
+2.56%AP damage per tick
Tier 4 Major Upgrade:
Empower: Increases technology damage by 2.5% per stack. Stacks up to 6 times.
Tier 8 Major Upgrade:
Every 1s while channeling, apply Chain Lightning to the nearest target.
Chain Lightning bounces up to 5 times between foes within 5m of each other, dealing 11%AP technology damage per hit.
Artillery Bot Base
Instant 1 sec cooldown
Range 0 m Self
Create an Artillerybot that deals 15.09%AP +4.77*lvl physical damage to 1 foe every 2s. While active, you gain access to Barrage.
[Bot Ability] Barrage: Deal 13%AP +4.13*lvl physical damage to 10 foes within a 10m targeting field every 0.5s for 3s.
Two bots can be active at one time.
Tier Upgrade:
+3.86%AP damage per tick, +3.03%AP Barrage damage
Tier 4 Major Upgrade:
Grant yourself and your Artillerybot an Empower.
Empower: Increases Multi-Hit Severity by 5%.
Tier 8 Major Upgrade:
Barrage now applies a Snare: Reduces Movement Speed by 70% for 1s.
Bolt Caster Base
Instant No cooldown
25 Resource 1s Range 0 - 30 m
Freeform
Fire 3 shells that each deal 23.45%AP +7.43*lvl physical damage to 1 foe.
Tier Upgrade:
+2.1%AP damage
Tier 4 Major Upgrade:
Each shell that hits a foe will reduce Bio Shell's cooldown by 0.5s.
Tier 8 Major Upgrade:
While between 30 and 70 Volatility, each hit deals 52.25%AP +7.43*lvl physical damage and pierces 50% shields.



Pulse Blast Base
1.25 sec cast No cooldown
Range 0 - 25 m Freeform
Mobile
Deal 34.93%AP +11.07*lvl | 28.98%AP +9.18*lvl | 23.42%AP +7.42*lvl physical damage to 5 foes and generate 15 Volatility.
Foes down the middle of the blast take more damage.
Tier Upgrade:
+6.3%AP | +5.2%AP | +4.2%AP damage
Tier 4 Major Upgrade:
While between 30 and 70 Volatility, generate an additional 5 Volatility.
Tier 8 Major Upgrade:
Empower: Increases outgoing damage by 9.5% for 6s.
Quick Burst Base
Instant 8 sec cooldown
Range 0 - 25 m Freeform
Deal 57.48%AP +18.2*lvl technology damage to 5 foes.
Usable after landing a Multi-Hit.
Tier Upgrade:
+1%AP damage
Tier 4 Major Upgrade:
Pierces 40.0% Armor.
Tier 8 Major Upgrade:
While between 30 and 70 Volatility, deal 109.5%AP +18.2*lvl technology damage.


Mortar Strike Base
Instant 10 sec cooldown
25 Resource 1s Range 0 - 25 m
Freeform
Fire an energy mortar that detonates upon impacting a foe or reaching maximum range.
Detonation deals technology damage to the target and 4 foes.
Deal 94.02%AP +29.77*lvl damage to foes within 3m of the blast and 47.36%AP +14.99*lvl damage to foes within 6m.
Tier Upgrade:
+8.4%AP center damage, +4.2%AP outer damage
Tier 4 Major Upgrade:
Dealing direct damage with Target Acquisition grants Overcharge for 5s.
Overcharge: Mortar Strike costs 0 Volatility and the cooldown is reduced by 2s.
Tier 8 Major Upgrade:
Landing a hit will deal an additional 17.5%AP damage every 1s for 4s.

Bio Shell Base
1.9 sec cast 10 sec cooldown
Range 0 - 25 m Freeform
Mobile
Fire a projectile that detonates upon impacting an enemy or reaching its maximum range. Generate 30 Volatility.
Detonation deals 60.29%AP +19.1*lvl physical damage and applies an Expose to the target and 4 foes within 6m for 7s.
Expose: Reduces Technology Mitigation by 6%.
Tier Upgrade:
+7%AP damage, +0.5s Expose
Tier 4 Major Upgrade:
Instant cast while between 30 and 70 Volatility.
Tier 8 Major Upgrade:
Restores a Dash Token and deals an additional 61.36%AP damage to the primary target.
Target Acquisition Base
2s channel 7 sec cooldown
Range 0 - 25 m Freeform
Deal 26.09%AP +8.26*lvl technology damage to the targeted foe and 4 foes within 6m every 0.5s. Generates 30 Volatility.
Tier Upgrade:
+2.53%AP damage
Tier 4 Major Upgrade:
Landing a Multi-Hit deals an additional 10.6%AP technology damage to the target and 4 foes within 4m.
Tier 8 Major Upgrade:
Deals an additional 12.12%AP technology damage and hits up to 9 foes within 8m of the primary target.


Energy Auger Base
Instant 25 sec cooldown
Range 0 - 30 m Freeform
Deal 22.33%AP +7.08*lvl physical damage to 5 foes and create a 30m field for 3s.
Foes inside the field take 4.2%AP +1.33*lvl technology damage every 0.5s.
Allies in the field gain a Swiftness: Increases movement speed by 100%
Tier Upgrade:
+4.77%AP damage and +0.9%AP damage per tick
Tier 4 Major Upgrade:
Each tick will apply a Wound to foes for 3s.
Wound:
Deals 10.36%AP technology damage every 1s.
Tier 8 Major Upgrade:
Field now applies a Snare: Reduces Movement Speed by 35% for 3s.
Unstable Anomaly Base
Instant 10 sec cooldown
Range 0 - 30 m Freeform
Fire an orb that detonates upon hitting a foe or reaching the end of its path.
The detonation deals 32.01%AP +10.14*lvl technology damage and applies a Wound to the target and 4 foes within 5m.
Wound: Reduces incoming healing by 30% for 6s.
Tier Upgrade:
+2.42%AP damage, +2% Wound
Tier 4 Major Upgrade:
Applies Overload: Disables shields for 4.5s.
Tier 8 Major Upgrade:
Healing Reduction increased to 65% on Blinded or Stunned foes.


