








Zap Base
Instant 30 sec cooldown
Range 0 - 25 m Freeform
Deal 14.34%AP +14.34%SP +9.08*lvl physical damage and apply a Stun to 5 foes.
Stun: Prevents any action for 2.5s. Destroys 1 Interrupt Armor.
Tier Upgrade:
+0.05%AP +0.05%SP damage, +0.09s Stun
Tier 4 Major Upgrade:
Destroys 2 Interrupt Armor.
Tier 8 Major Upgrade:
Expose: Reduces enemy Deflect Critical Hit Chance by 37.65%.
Volatile Injection Base
Instant 20 sec cooldown
Range 0 - 25 m Self
Generate 5 Volatility every 1s for 10s and grant an Empower and a Defense to yourself and 19 party members for 10s.
Empower: Increases Multi-hit Severity by 8%
Defense: Increases Glance chance by 8%
Tier Upgrade:
+1.25s Empower duration
Tier 4 Major Upgrade:
While between 30 and 70 Volatility, you gain an Empower.
Empower: Increases Multi-Hit Chance by 8%.
Tier 8 Major Upgrade:
When you Multi-Hit with a direct damage attack, reduce the cooldown of your Innate Ability by 0.67s. Can only occur every 1s.

Urgent Withdrawal Base
Instant Recharge: 1 per 12 sec
Range 0 - 15 m Self
Deal 6.41%AP +6.41%SP +3.5*lvl physical damage to 5 foes, apply a Snare, and propel yourself backwards 8m.
Snare: Reduces Movement Speed by 30% for 4s. Stacks up to 2 times.
Tier Upgrade:
+3.8%AP +3.8%SP damage, +0.5m self knockback
Tier 4 Major Upgrade:
Increase charge count to 3 and gain CC Break: Break free from Snares and Roots.
Tier 8 Major Upgrade:
Grants Immunity to Crowd Control effects for 1.5s.
Personal Defense Unit Base
Instant 30 sec cooldown
Range 0 m Self
Gain a Defense for 5s and on expiration gain 90.7%SP +90.7%AP +57.5*lvl Absorb for 5s.
Defense: Decreases Damage Taken by 26%.
Removed if Knocked Down or Stunned.
Tier Upgrade:
+5.01%AP +5.01%SP absorb, +3% damage reduction
Tier 4 Major Upgrade:
Increase charge count to 2 and reduce cooldown to 5s. Gain 1 charge every 26s.
Tier 8 Major Upgrade:
Restores 24.4%AP +24.4%SP health every 1s for the duration of the buff.
Obstruct Vision Base
Instant 30 sec cooldown
Range 0 - 10 m Freeform
Deal 15.63%SP +15.63%AP +9.9*lvl physical damage and Blind 5 foes.
Blind: Hinders vision and increases chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor.
Tier Upgrade:
+4.97%AP +4.97%SP damage, +0.19s Blind
Tier 4 Major Upgrade:
Grant 1 Interrupt Armor to yourself and 4 allies within 10m for 3s.
Tier 8 Major Upgrade:
Destroys 2 Interrupt Armor and interrupts affected foes.



Code Red Base
Instant 45 sec cooldown
Range 0 - 15 m Self
Taunt 10 foes and apply a buff to 2 nearby allies causing 25% of the threat they generate to be transferred to you for the next 6s.
Taunt: Reduces Damage Dealt, to all targets except Taunter, by 25% for 6s. NPCs are forced to attack Taunter.
Tier Upgrade:
+5% Threat Transfer, +2% Taunt Debuff
Tier 4 Major Upgrade:
Duration of effects increased to 8s.
Tier 8 Major Upgrade:
Deal 10.68%AP +10.68%SP physical damage every 1s.


Shatter Impairment Base
Instant 20 sec cooldown
Range 0 m Self
Remove all CC effects and grant yourself 105%AP +105%SP absorb for 10s.
Tier Upgrade:
+4.37%AP +4.37%SP absorb
Tier 4 Major Upgrade:
Grant an Empower: Increases Critical Hit Chance by 5% for 10s.
Tier 8 Major Upgrade:
Cleanses 2 Debuffs.

Recursive Matrix Base
Instant 30 sec cooldown
Range 0 - 20 m Self
Mobile
Create a 20m field around you, lasting 10s. Allies inside the field receive a Defense and a Stalwart.
Defense: Increases Deflect Chance by 5%.
Stalwart: Increases CC Resilience by 20.0%.
Tier Upgrade:
+0.5% Deflect Chance, +0.5% CC Resilience
Tier 4 Major Upgrade:
If between 30 and 70 Volatility, grant a 109.4%AP +109.4%SP absorb for 10s to yourself and allies nearby.
Tier 8 Major Upgrade:
When attacks are Deflected, deal 59.5%AP +59.5%SP technology damage to the attacker.
Diminisherbot Base
Instant 1 sec cooldown
Range 0 m Self
Create a Diminisherbot that deals 7.32%AP +7.32%SP +4.63*lvl technology damage every 2s to 1 foe. While active, you gain access to Strobe.
[Bot Ability] Strobe: Deals 5.45%AP +5.45%SP +3.46*lvl technology damage to 5 foes every 1s for 4s and creates a 10m field that applies Snare to all foes within it.
Snare: Reduces Movement Speed by 45%.
Two bots can be active at one time.
Tier Upgrade:
+1.6%AP +1.6%SP damage per tick, +1.29%AP +1.29%SP Strobe damage, +1% Strobe Snare value
Tier 4 Major Upgrade:
Grant yourself and Diminisherbot a Boost: Increases Maximum Health by 5%.
Tier 8 Major Upgrade:
Enemies are now pulled toward the Diminisherbot when Strobe starts.


Repairbot Base
Instant 1 sec cooldown
Range 0 m Self
Create a Repairbot that deals 8.71%AP +8.71%SP +5.52*lvl technology damage to 1 foe and restores 10.01%AP +10.01%SP +6.78*lvl shield to you every 3s. While active, you gain access to Shield Boost.
[Bot Ability] Shield Boost: Command the Repairbot to return to you and restores 12.95%SP +12.95%AP +8.21*lvl shield to 5 allies within 10m every 1s for 4s.
Two bots can be active at one time.
Tier Upgrade:
+2.25%AP +2.25%SP damage per tick, +2.6%AP +2.6%SP shield per tick, Shield Boost: +1.74%AP +1.74%SP shield
Tier 4 Major Upgrade:
Grant yourself and Repairbot increased Shield Mitigation by 15%.
Tier 8 Major Upgrade:
Shield Boost grants a Defense: Technology and Magic Damage Taken reduced by 17%.




