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Zap                                                                      Base

 

Instant                                                          30 sec cooldown

Range 0 - 25 m                                            Freeform

 

Deal 14.34%AP +14.34%SP +9.08*lvl physical damage and apply a Stun to 5 foes.

Stun: Prevents any action for 2.5s. Destroys 1 Interrupt Armor.

 

Tier Upgrade:

+0.05%AP +0.05%SP damage, +0.09s Stun 

Tier 4 Major Upgrade:

Destroys 2 Interrupt Armor. 

Tier 8 Major Upgrade:

Expose: Reduces enemy Deflect Critical Hit Chance by 37.65%. 

Volatile Injection                                             Base

 

Instant                                                          20 sec cooldown

Range 0 - 25 m                                           Self

 

Generate 5 Volatility every 1s for 10s and grant an Empower and a Defense to yourself and 19 party members for 10s.


Empower: Increases Multi-hit Severity by 8%

 

Defense: Increases Glance chance by 8%

 

Tier Upgrade:

+1.25s Empower duration 

Tier 4 Major Upgrade:

While between 30 and 70 Volatility, you gain an Empower.

Empower: Increases Multi-Hit Chance by 8%.

Tier 8 Major Upgrade:

When you Multi-Hit with a direct damage attack, reduce the cooldown of your Innate Ability by 0.67s. Can only occur every 1s. 

Urgent Withdrawal                                         Base

 

Instant                                               Recharge: 1 per 12 sec

Range 0 - 15 m                                 Self

 

Deal 6.41%AP +6.41%SP +3.5*lvl physical damage to 5 foes, apply a Snare, and propel yourself backwards 8m.

Snare: Reduces Movement Speed by 30% for 4s. Stacks up to 2 times.

 

Tier Upgrade:

+3.8%AP +3.8%SP damage, +0.5m self knockback 

Tier 4 Major Upgrade:

Increase charge count to 3 and gain CC Break: Break free from Snares and Roots. 

Tier 8 Major Upgrade:

Grants Immunity to Crowd Control effects for 1.5s. 

Personal Defense Unit                                   Base

 

Instant                                                          30 sec cooldown

Range 0 m                                                    Self

 

Gain a Defense for 5s and on expiration gain 90.7%SP +90.7%AP +57.5*lvl Absorb for 5s.

Defense: Decreases Damage Taken by 26%.

Removed if Knocked Down or Stunned.

 

Tier Upgrade:

+5.01%AP +5.01%SP absorb, +3% damage reduction 

Tier 4 Major Upgrade:

Increase charge count to 2 and reduce cooldown to 5s. Gain 1 charge every 26s. 

Tier 8 Major Upgrade:

Restores 24.4%AP +24.4%SP health every 1s for the duration of the buff. 

Obstruct Vision                                                Base

 

Instant                                                          30 sec cooldown

Range 0 - 10 m                                            Freeform

 

Deal 15.63%SP +15.63%AP +9.9*lvl physical damage and Blind 5 foes.

Blind: Hinders vision and increases chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor.

 

Tier Upgrade:

+4.97%AP +4.97%SP damage, +0.19s Blind 

Tier 4 Major Upgrade:

Grant 1 Interrupt Armor to yourself and 4 allies within 10m for 3s. 

Tier 8 Major Upgrade:

Destroys 2 Interrupt Armor and interrupts affected foes. 

Code Red                                                           Base

 

Instant                                                          45 sec cooldown

Range 0 - 15 m                                            Self

 

Taunt 10 foes and apply a buff to 2 nearby allies causing 25% of the threat they generate to be transferred to you for the next 6s.

Taunt: Reduces Damage Dealt, to all targets except Taunter, by 25% for 6s. NPCs are forced to attack Taunter.

 

Tier Upgrade:

+5% Threat Transfer, +2% Taunt Debuff 

Tier 4 Major Upgrade:

Duration of effects increased to 8s. 

Tier 8 Major Upgrade:

Deal 10.68%AP +10.68%SP physical damage every 1s. 

Shatter Impairment                                       Base

 

Instant                                                          20 sec cooldown

Range 0 m                                                   Self

 

Remove all CC effects and grant yourself 105%AP +105%SP absorb for 10s.

 

Tier Upgrade:

+4.37%AP +4.37%SP absorb 

Tier 4 Major Upgrade:

Grant an Empower: Increases Critical Hit Chance by 5% for 10s. 

Tier 8 Major Upgrade:

Cleanses 2 Debuffs. 

Recursive Matrix                                             Base

 

Instant                                                          30 sec cooldown

Range 0 - 20 m                                            Self
Mobile

 

Create a 20m field around you, lasting 10s. Allies inside the field receive a Defense and a Stalwart.

Defense: Increases Deflect Chance by 5%.
Stalwart: Increases CC Resilience by 20.0%.

 

Tier Upgrade:

+0.5% Deflect Chance, +0.5% CC Resilience 

Tier 4 Major Upgrade:

If between 30 and 70 Volatility, grant a 109.4%AP +109.4%SP absorb for 10s to yourself and allies nearby. 

Tier 8 Major Upgrade:

When attacks are Deflected, deal 59.5%AP +59.5%SP technology damage to the attacker. 

Diminisherbot                                                  Base

 

Instant                                                            1 sec cooldown

Range 0 m                                                      Self

 

Create a Diminisherbot that deals 7.32%AP +7.32%SP +4.63*lvl technology damage every 2s to 1 foe. While active, you gain access to Strobe.

[Bot Ability] Strobe: Deals 5.45%AP +5.45%SP +3.46*lvl technology damage to 5 foes every 1s for 4s and creates a 10m field that applies Snare to all foes within it.

Snare: Reduces Movement Speed by 45%.

Two bots can be active at one time.

 

Tier Upgrade:

+1.6%AP +1.6%SP damage per tick, +1.29%AP +1.29%SP Strobe damage, +1% Strobe Snare value 

Tier 4 Major Upgrade:

Grant yourself and Diminisherbot a Boost: Increases Maximum Health by 5%. 

Tier 8 Major Upgrade:

Enemies are now pulled toward the Diminisherbot when Strobe starts. 

Repairbot                                                          Base

 

Instant                                                            1 sec cooldown

Range 0 m                                                     Self

 

Create a Repairbot that deals 8.71%AP +8.71%SP +5.52*lvl technology damage to 1 foe and restores 10.01%AP +10.01%SP +6.78*lvl shield to you every 3s. While active, you gain access to Shield Boost.

[Bot Ability] Shield Boost: Command the Repairbot to return to you and restores 12.95%SP +12.95%AP +8.21*lvl shield to 5 allies within 10m every 1s for 4s.

Two bots can be active at one time.

 

Tier Upgrade:

+2.25%AP +2.25%SP damage per tick, +2.6%AP +2.6%SP shield per tick, Shield Boost: +1.74%AP +1.74%SP shield 

Tier 4 Major Upgrade:

Grant yourself and Repairbot increased Shield Mitigation by 15%. 

Tier 8 Major Upgrade:

Shield Boost grants a Defense: Technology and Magic Damage Taken reduced by 17%. 

Zap
Volatile Injection
Personal Defense Unit
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