








Mode: Provoke Base
Instant 1.0 min cooldown
Range 0 m Self
Passive:
Increases Max Health by 5%, Glance Chance by 10%, and Threat Generation by 275%. Increases Strikethrough rating by 80% of your Support Power. Reduces Damage Dealt by 20%.
Active:
Enter the Provocation ExoSuit for 10s.
Provocation ExoSuit:
Gain 10 Volatility every 1s and reduce Damage Taken by 55%.
While active, AMPs and Abilities ignore Volatility threshold requirements.

Hyper Wave Base
Instant 15 sec cooldown
Range 0 - 25 m Freeform
Deal 19.41%SP +6.14*lvl technology damage to 5 foes and grant yourself an Intimidate.
Intimidate:
Threat match the highest Threat on the NPC's Threat List and increase Threat generation by 1% for 6s.
Tier Upgrade:
+4.29%SP damage, +1% Threat Generation
Tier 4 Major Upgrade:
Applies a Weaken: Reduces Critical Hit Chance by 9.0%.
Tier 8 Major Upgrade:
Gain an Empower for 6s.
Empower: Increases Reflect Chance by 100% and Reflect Damage by 15%.
Flak Cannon Base
2.5s channel No cooldown
Range 0 - 20 m Freeform
Deal 10.76%SP +3.42*lvl physical damage to 5 foes every 0.5s and generate 5 Volatility per tick.
Generates 125% Threat.
Tier Upgrade:
+1.61%SP damage per tick
Tier 4 Major Upgrade:
While between 30 and 70 Volatility, generate 7 Volatility.
Tier 8 Major Upgrade:
While under 50 Volatility, damage pierces 50% Armor.
Unsteady Miasma Base
Instant No cooldown
25 Resource Range 0 - 25 m
Freeform
Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.
Detonation creates a 6.5m field that deals 6.92%SP +2.2*lvl technology damage and applies a Blunder to 5 foes every 1s for 6s.
Blunder:
Causes foe's attacks to have a 25% increased chance to be Deflected for 3s.
Tier Upgrade:
+0.52%SP damage per tick, +1% Blunder
Tier 4 Major Upgrade:
Applies a debuff that decreases CC Resilience by 16.0% for 3s.
Tier 8 Major Upgrade:
If hit with 3 consecutive ticks, the foe becomes Snared.
Snare: Reduces Movement Speed by 42% for 3s.



Particle Ejector Base
3 sec channel No cooldown
5 Resource 1s/tick Range 0 - 20 m
Freeform Mobile
Deal 20.82%SP +6.59*lvl technology damage to 5 foes every 0.5s.
Generates 135% Threat.
Tier Upgrade:
+2.28%SP damage per tick, +3% Threat Generation
Tier 4 Major Upgrade:
Applies an Expose: Reduces all Mitigation by 4% for 6s.
Tier 8 Major Upgrade:
While between 30 and 70 Volatility, each tick will deal 50%SP +6.59*lvl technology damage.
Feedback Base
Instant 8 sec cooldown
Range 0 - 20 m Freeform
Deal 114.91%SP +36.39*lvl technology damage to 5 foes.
Usable after Glancing an attack.
Tier Upgrade:
+6%SP damage
Tier 4 Major Upgrade:
While Feedback is on cooldown, Glancing an attack will reduce the cooldown by 0.5s. Can only occur every 1s.
Tier 8 Major Upgrade:
Next incoming attack deals 54% less damage.


Bruiserbot Base
Instant 1 sec cooldown
Range 0 m Self
Create a Bruiserbot that deals 8.51%SP +2.7*lvl physical damage twice every 2s to 5 foes. While active, you gain access to Blitz.
[Bot Ability] Blitz:
Interrupts the target and 5 foes within 5m, then commands your Bruiser Bot to leap to the target, dealing 11.41%SP +3.61*lvl physical damage and Taunting up to 5 foes for 4s.
This Taunt does not affect 5-man enemies or stronger.
Two bots can be active at one time.
Tier Upgrade:
+0.85%SP damage per tick, +13.61%SP Blitz damage
Tier 4 Major Upgrade:
Grant yourself and Bruiserbot a Defense: Increases Glance Mitigation by 5%.
Tier 8 Major Upgrade:
Bruiserbot becomes immune to crowd control effects during the taunt duration.

Thresher Base
Instant No cooldown
50 Resource 1s Range 0 - 10 m
Freeform
Deal 58.04%SP +18.39*lvl physical damage to 10 foes near you.
Tier Upgrade:
+6.31%SP damage
Tier 4 Major Upgrade:
Applies a buff that decreases Thresher's Volatility cost by 50% for 5s.
Tier 8 Major Upgrade:
Siphons 30% of the damage dealt back as health.
Ricochet Base
1.25 sec cast 6 sec cooldown
Range 0 - 20 m Freeform
Mobile
Deal 38.94%SP +12.33*lvl physical damage to a single foe. Also, generate 20 Volatility, and bounce to up to 4 additional targets.
Generates 150% Threat.
Tier Upgrade:
+6.32%SP damage
Tier 4 Major Upgrade:
While between 30 and 70 Volatility, grant 100% chance to make Ricochet instant cast.
Tier 8 Major Upgrade:
Grant a Defense for the next 5s.
Defense: Decreases Damage Taken by 10%.


Shock Pulse Base
1.25 sec cast 10 sec cooldown
Range 0 - 25 m Freeform
Mobile
Fire 3 beams that each deal 9.51%SP +3.01*lvl physical damage, apply a Snare to 5 foes, and generate 10 Volatility.
Snare: Reduces Movement Speed by 10% for 5s. Stacks 3 times.
Generates 150% Threat.
Tier Upgrade:
+ 0.23%SP damage per beam, +1% Snare per beam
Tier 4 Major Upgrade:
Gaining 10 stacks of Shock Pulse Token will reset Shock Pulse's cooldown.
Mortar Strike builds 5 stacks.
Electrocute builds 1 stack per tick.
Particle Ejector builds 1 stack per tick.
Tier 8 Major Upgrade:
If hit by all beams and Snare goes full duration, foe is Rooted for 1.25s.
Disruptive Module Base
1.25 sec cast 12 sec cooldown
Range 0 - 20 m Freeform
Mobile
Deal 13.74%SP +4.34*lvl technology damage to 5 foes every 1s for 6s, and generate 5 Volatility each tick.
Restores 13.74%SP +4.34*lvl shield to you each tick.
Damage generates 150% Threat.
Tier Upgrade:
+1.2%SP damage per tick, 1.2%SP shield per tick
Tier 4 Major Upgrade:
Increases your Shield Mitigation by 25% for 6s.
Tier 8 Major Upgrade:
While between 30 and 70 Volatility, restore 56.99%SP +5.01*lvl shield each tick.



