



Mending Probes Base
Instant 12 sec cooldown
54 Focus Range 0 - 15 m
Freeform
Attach probes to yourself and 4 allies that restore 17.56%SP +7.66*lvl health every 2s for 12s.
Tier Upgrade:
+1.7%SP health per tick
Tier 4 Major Upgrade:
Landing a heal with Flash detonates your probes, restoring 35% of the probes' potential healing.
Tier 8 Major Upgrade:
Detonating probes also restores 75% health to 2 allies within 6m.
Probes will automatically detonate if the ally they are attached to takes damage that would kill them.
Emission Base
1.25 sec channel No cooldown
9 Focus/tick Range 0 - 15 m
Freeform Mobile
Restore 10.16%SP +4.41*lvl health to yourself and 4 allies and grant 1 stack of Power Charge every 0.41s.
Power Charge: Build 1 Actuator at 3 stacks.
Tier Upgrade:
+2.17%SP health per tick
Tier 4 Major Upgrade:
No Focus cost while below 25% Focus.
Tier 8 Major Upgrade:
Restore an additional 56.82%SP health to an ally after landing a Heal with all ticks.

Crisis Wave Base
1.25 sec cast No cooldown
2 Actuator & 66 Focus Range 0 - 17 m
Freeform Mobile
Restore 90.01%SP +39.17*lvl health to yourself and 4 allies, prioritizing allies missing the most health.
Tier Upgrade:
+6.53%SP health
Tier 4 Major Upgrade:
Landing a Multi-Hit restores 1 Actuator.
Tier 8 Major Upgrade:
Grants a Beacon for 4s.
Beacon: Increases Incoming Healing by 10%.
Energize Base
Instant 30 sec cooldown
Range 0 m Self
Landing a Shield Heal on yourself or an ally grants Buffer for 15s which increases Shield Mitigation by 25%.
Activate: Fill all Actuators and gain the following for 8s.
If above 30% health: Increase Assault and Support Power by 14%.
If below 30% health: Restore 69.18%AP +69.18%SP +60.24*lvl shield and increase Shield Mitigation to 100%.








Dual Shock Base
Instant 10 sec cooldown
48 Focus Range 0 - 15 m
Freeform
Deal 30.09%SP +13.1*lvl technology damage to 5 foes, restore 48.48%SP +21.1*lvl health to yourself and 4 allies, and build 1 Actuator.
Usable after landing a Multi-Heal.
Tier Upgrade:
+3.25%SP damage, +5.23%SP health
Tier 4 Major Upgrade:
Convert 50% of damage dealt to restore health to your party.
Tier 8 Major Upgrade:
Deal an additional 10%SP damage to foes and restore an additional 10%SP health to yourself and allies every 1s for 3s.

Triage Base
Instant Recharge: 2 per 20 sec
66 Focus Range 0 - 30 m
Freeform
Restore 57.05%SP +24.83*lvl health and 57.05%SP +24.83*lvl shield to yourself or an ally based on who has the lowest health, and build 1 Actuator.
Tier Upgrade:
+2.91%SP health and shield
Tier 4 Major Upgrade:
Increase charge count to 3.
Tier 8 Major Upgrade:
Gain an Efficiency for 4s.
Efficiency: Reduces Focus costs by 25%.

Flash Base
Instant 15 sec cooldown
84 Focus Range 0 - 17 m
Freeform
Restore 60.57%SP +26.37*lvl health to yourself and 9 allies.
Tier Upgrade:
+6.97%SP health
Tier 4 Major Upgrade:
Each tick of Emission reduces the cooldown of Flash by 1s.
Tier 8 Major Upgrade:
Restore an additional 92.98%SP shield if you have no Actuators.

Barrier Base
Instant 45 sec cooldown
100 Focus Range 0 - 30 m
Freeform
Restore 81.22%SP +35.36*lvl shield plus 27.61%SP +12.01*lvl health every 2s to 3 allies in the targeted area for 10s.
Additionally, grants 1 Interrupt Armor for 3s.
Tier Upgrade:
+2.61%SP shield, +0.9%SP health per tick
Tier 4 Major Upgrade:
Grant 2 Interrupt Armor to allies below 70% health.
Tier 8 Major Upgrade:
Now always affects the caster in addition to allies in the targeted area.
Rejuvenator Base
Instant 30 sec cooldown
1 Actuator & 88 Focus Range 0 - 15 m
Freeform
Deploy an activator, lasting 60s, 15m in front of the caster.
The first ally that walks into the activator triggers a field which restores 11.76%SP +5.12*lvl health every 0.5s to allies.
Tier Upgrade:
+0.44%SP health per tick
Tier 4 Major Upgrade:
Grant 1 Interrupt Armor for 3s to allies that enter the field. Can only apply every 8s.
Tier 8 Major Upgrade:
Restore an additional 52.2%SP health when Rejuvenator expires.

Shield Surge Base
1.5 sec cast No cooldown
2 Actuator & 99 Focus Range 0 - 15 m
Freeform Mobile
Deal 66.89%SP +29.11*lvl technology damage to 5 foes and restore 76.9%SP +33.48*lvl shield to yourself and 4 allies.
Tier Upgrade:
+5.3%SP damage, +6.09%SP shield
Tier 4 Major Upgrade:
Cast time reduced to 0.75s.
Tier 8 Major Upgrade:
Increases Maximum Shield Capacity by 50% for 6s.

Extricate Base
Instant 20 sec cooldown
138 Focus Range 0 - 25 m
Freeform
Restore 60.42%SP +26.31*lvl health and Pull 2 party members.
Tier Upgrade:
+5.23%SP health
Tier 4 Major Upgrade:
Pull an additional party member and restore 11%SP additional health.
Tier 8 Major Upgrade:
Restore 40.91%SP shield.

