



Restrictor Base
Instant 18 sec cooldown
Range 0 - 5 m Freeform
Blink backward and leave behind a field that lasts for 4s. Apply a Snare to foes inside the field every 0.5s.
Snare: Reduces Movement Speed by 45% for 2s.
Tier Upgrade:
+0.25s field duration, +1% Snare
Tier 4 Major Upgrade:
Increase charge count to 2. Both charges recharge every 18s.
Tier 8 Major Upgrade:
Grants a Defense for 4s. Defense: Increases Deflect Chance by 15%.
Magnetic Lockdown Base
Instant 25 sec cooldown
Range 0 - 15 m Freeform
Deal 7.89%AP +7.89%SP +6.75*lvl technology damage and Root 5 foes. Destroys 1 Interrupt Armor and interrupts casting.
Root: Prevents movement for 3s.
Tier Upgrade:
+2.31%AP +2.31%SP damage, +0.1s Root duration
Tier 4 Major Upgrade:
Apply Snare for 3s after the Root has expired. Snare: Reduces Movement Speed by 20%.
Tier 8 Major Upgrade:
Build 2 Actuators.

Urgency Base
Instant 20 sec cooldown
Range 0 - 20 m Freeform
Blink forward 20m and gain a Swiftness for 5s.
Swiftness: Increases Movement Speed by 20%.
Tier Upgrade:
+2.5% Movement Speed
Tier 4 Major Upgrade:
Break free from Snares, Roots, Holds, and Tethers.
Tier 8 Major Upgrade:
After Blinking deal 20.62%AP +20.62%SP technology damage to 5 foes within 5m and restore 20.62%SP +20.62%AP health to yourself and 4 allies within 5m.
Paralytic Surge Base
Instant 25 sec cooldown
Range 0 - 15 m Freeform
Deal 9.35%AP +9.35%SP +8.14*lvl technology damage and Stun 5 foes.
Stun: Prevents any action for 2.7s. Destroys 1 Interrupt Armor.
Tier Upgrade:
+0.16%AP +0.16%SP damage, +0.09s Stun duration
Tier 4 Major Upgrade:
Now destroys 2 Interrupt Armor.
Tier 8 Major Upgrade:
Increase Stun duration by 1.58s if used on a foe standing inside one of your hostile fields or under the effects of your Devastator Probes.







Recharge Base
2 sec cast 45 sec cooldown
Range 0 m Self
Mobile
Restores 90 Focus instantly plus 18 Focus every 1s for 5s. Additionally, gain an Empower for 10s.
Empower: Increases Assault Power and Support Power by 12% of your current maximum.
Tier Upgrade:
+12 focus
Tier 4 Major Upgrade:
Cast time reduced by 1s.
Tier 8 Major Upgrade:
Affects 2 allies within 8m.

Protection Probes Base
Instant 20 sec cooldown
Range 0 - 15 m Freeform
Grant a Defense to yourself and 4 party members.
Defense: Reduces Damage Taken by 17% for 10s.
Tier Upgrade:
+1% Damage Mitigation
Tier 4 Major Upgrade:
Grant a Nimble increasing Dash Regen by 35%.
Tier 8 Major Upgrade:
Restore 14.11%AP +14.11%SP shield every 2s.

Antidote Base
Instant 8 sec cooldown
30 Focus Range 0 - 15 m
Freeform
Restore 3.88%SP +3.88%AP +3.39*lvl health and dispel 2 debuffs from yourself and 5 allies.
Tier Upgrade:
+8.71%AP +8.71%SP health
Tier 4 Major Upgrade:
Dispelling a debuff with Antidote will refund the focus cost.
Tier 8 Major Upgrade:
Dispel 4 debuffs.

Calm Base
Instant 30 sec cooldown
Range 0 - 10 m Self
Break free from all CC's, restore 25.64%SP +25.64%AP +22.31*lvl shield, and Pacify 10 foes for 5s. Reduces your Threat against affected foes by 25%.
Pacify: Reduces Damage Dealt to the pacifier by 25%. NPCs ignore the pacifier if in combat with other foes.
Tier Upgrade:
+0.13s Pacify duration, +2.33%AP +2.33%SP shield
Tier 4 Major Upgrade:
Restores 12.27%AP +12.27%SP health every 1s for 5s.
Tier 8 Major Upgrade:
Gain Defense for 5s. Defense: Increases Deflect chance by 11%.
Empowering Probes Base
Instant 20 sec cooldown
Range 0 - 25 m Freeform
Grant an Empower and a Bastion to yourself and 19 party members for 10s.
Empower: Increases Damage Dealt by 5%.
Bastion: Increases Outgoing Healing by 5%.
Tier Upgrade:
+1s Empower and Bastion duration
Tier 4 Major Upgrade:
Grant yourself an additional Empower: Increases Multi-Hit Severity by 6%.
Tier 8 Major Upgrade:
When your direct damage Multi-Hits, deal an additional 15.63%AP +15.63%SP technology damage to the targeted foe.
When your direct heal Multi-Hits, restore an additional 17.84%AP +17.84%SP health to the targeted ally.
Each can occur once every 1s per target.

Field Probes Base
Instant 25 sec cooldown
Range 0 - 14 m Freeform
Create a field, lasting for 10s. Grants a Beacon to allies and a Wound to enemies.
Beacon: Increases Incoming Healing by 10%.
Wound: Reduces Incoming Healing by 35%.
Tier Upgrade:
+1% Beacon and Wound
Tier 4 Major Upgrade:
Deal 5.15%AP +5.15%SP technology damage to foes that damage allies affected by Field Probes and foes that get healed while affected by Field Probes.
Tier 8 Major Upgrade:
Deal 6.2%AP +6.2%SP technology damage every 0.5s to foes, and restore 6.2%AP +6.2%SP health every 0.5s to allies affected by Field Probes.





