









Shred Base
Instant No cooldown
Range 0 - 6 m Freeform
Deal 9.66%AP +4.22*lvl physical damage 3 times to 5 foes.
Tier Upgrade:
+1%AP damage
Tier 4 Major Upgrade:
If used from Behind or in Stealth, Shred pierces 38% Armor.
Tier 8 Major Upgrade:
Generates 1 Suit Power every 1s for 5s. Stacks 2 times.

Analyze Weakness Base
Instant 8 sec cooldown
Range 0 - 20 m Freeform
Mark 5 foes for 15s. Dealing damage to a marked foe consumes the mark and deals 36.75%AP +16*lvl technology damage.
Does not break Stealth.
Tier Upgrade:
+2.04%AP damage
Tier 4 Major Upgrade:
Generates 2 Suit Power every 1s for 5s.
Tier 8 Major Upgrade:
When the mark is consumed, there is a 50% chance to reduce the cooldown by 2.25s.
Punish Base
Instant 8 sec cooldown
Range 0 - 6 m Freeform
Deal 54.55%AP +23.74*lvl physical damage to 5 foes and regenerate 30 Suit Power if below 35 Suit Power.
Usable after landing a Critical Hit.
Tier Upgrade:
+6.95%AP damage
Tier 4 Major Upgrade:
Applies an Expose for 8s.
Expose:
Increases Physical Damage Taken by 10%.
Tier 8 Major Upgrade:
Always generates 30 Suit Power on use, if used while below 35 Suit Power, generate an additional 15 Suit Power.



Nano Skin: Lethal Base
Instant 25 sec cooldown
Range 0 m Self
Passive:
Attacks from Stealth have a 100% chance to land a Critical Hit. Exiting Stealth grants an Empower for 3s.
Empower:
Increases Damage Dealt by 8% and grants an additional Critical Hit opportunity with a 20% chance to Critically Hit.
Active:
Enter Stealth, making you invisible to foes unless detected. Reduces Movement Speed by 10%. No cooldown while out of combat.
Impale Base
Instant No cooldown
35 Resource 3s Range 0 - 7 m
Freeform
Deal 72.2%AP +31.43*lvl physical damage, 79.42%AP +34.573*lvl if Behind or in Stealth, to 2 foes.
Tier Upgrade:
+3.8%AP damage, +4.2%AP damage if Behind or in Stealth
Tier 4 Major Upgrade:
Pierces 30% Armor.
Tier 8 Major Upgrade:
Cost reduced to 30 Suit Power.
Regenerate 12 Suit Power if used to kill a foe.
Neutralize Base
Instant No cooldown
15 Resource 3s Range 0 - 6 m
Freeform
Deal 61.49%AP +26.77*lvl technology damage - or 81.49%AP +26.77*lvl if Stealthed - to 5 foes.
Each use increases the Suit Power cost by 5 for 8s. Stacks 4 times.
Tier Upgrade:
+5.05%AP damage, +5.55%AP damage in Stealth
Tier 4 Major Upgrade:
Punish resets the cost increase.
Tier 8 Major Upgrade:
Mark foes hit, at 4 stacks the marks are consumed and deal 111%AP +26.77*lvl technology damage.


Ruin Base
Instant 6 sec cooldown
10 Resource 3s Range 0 - 6 m
Freeform
Deal 16.29%AP +7.09*lvl technology damage and 6.48%AP +2.82*lvl more every 1s for 10s to 5 foes.
Tier Upgrade:
+1.52%AP damage, +0.6%AP damage per tick
Tier 4 Major Upgrade:
Generates 2 Suit Power every 1s.
Tier 8 Major Upgrade:
If used from Stealth applies an Overload: Disables shields for 6s.
Cripple Base
Instant Recharge: 3 per 10 sec
Range 0 - 6 m Freeform
Deal 34.38%AP +14.97*lvl physical damage and apply a Snare to 5 foes.
Snare:
Reduces Movement Speed by 10% for 4s. Stacks 3 times.
Tier Upgrade:
+2%AP damage, +1% Snare
Tier 4 Major Upgrade:
If used in combat grant yourself a Swiftness: Increases Movement Speed by 11.5% for 4s.
Tier 8 Major Upgrade:
At 3 stacks, the target is Rooted for 1s and the Snare is removed.


Clone Base
Instant 30 sec cooldown
Range 0 m Self
Create a clone that lasts for 10s, which deals 5.27%AP +2.3*lvl physical damage 3 times every 1.25s and 40%AP +17.4*lvl physical damage every 5s to a single foe.
If an enemy unit is out of range, the clone pounces on the target applying a 35% Snare for 3s.
Additionally, the clone will attempt to Knockdown NPCs using abilities.
Tier Upgrade:
+0.67%AP damage per 1.25s, +4.53%AP damage per 5s
Tier 4 Major Upgrade:
Enter an improved Stealth for 6s, damage does not break Stealth.
Tier 8 Major Upgrade:
Create two clones.
Phlebotomize Base
Instant 10 sec cooldown
15 Resource 3s Range 0 - 20 m
Freeform
Deal 26.73%AP +11.64*lvl technology damage and apply a Wound to 5 foes.
Wound:
Reduces incoming healing by 50% for 8s.
Tier Upgrade:
+1.7%AP damage, +0.25s duration
Tier 4 Major Upgrade:
Overloads Shields for 2.6s.
Tier 8 Major Upgrade:
Increases Charge count to 2.


Concussive Kicks Base
Instant 8 sec cooldown
15 Resource 3s Range 0 - 6 m
Freeform
Deal 38.64%AP +16.74*lvl physical damage twice to 1 foe.
Tier Upgrade:
+2.4%AP damage
Tier 4 Major Upgrade:
Can be used once every 8s for no Suit Power. No cooldown will be triggered.
Tier 8 Major Upgrade:
Reduces the cooldown of Assault Abilities by 2s when used.

